Virtual Reality in the gaming world

Virtual Reality in the gaming world. The biggest games fair in the world is over deep impressions remain: From freedom-loving developers, flying giant squids and the shock potential of virtual reality glasses. The Gamescom was a great success for the exhibitors and a great party for the fans of digital games. This year’s Famescom has demonstrated the growing importance of digital games. Following the presentation of the new generation of consoles last year, the focus in 2018 was on the new, fantastic gaming worlds that could be tried out by the players for the first time at gamescom.

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Everyone talks about it, everyone wants to try it out and they are enthusiastic about it. But in free sales, the virtual reality hardware, the VR, is still not quite right. A camera observes head movements and translates them to the two small screens right in front of the user’s eyes – it gives the impression that you are in a 3D environment and can look around freely. The new virtual reality glasses Morpheus and Oculus Rift are still in the development stage – but what they do is impressive. Developers are already facing the problem that gaming experiences are too realistic for some. The eyewear puts the user in a seemingly surrounding 3D environment. If he turns his head, he looks up or down in the simulation world . This “head tracking” works remarkably well, whether you’re in a simulated spacecraft, airplane or car.

The immersion that can be achieved with the devices, incidentally, also creates completely new problems for developers. The virtual realities are already so real that for someone with a fear of heights a simulated bridge can become an insurmountable obstacle. And horror games are even more realistic for hard-boiled fans.

Virtual reality is widely used for game playing. Player gets immense pleasure while they play the game through virtually.